Subjected to the light of day, Sarah Palin doesn't look like a maverick at all.
Exposing a construction-site scam only a San Francisco cop could love.
Ronald Taylor is one of perhaps hundreds of innocent people Harris County has put in prison.
Sloppy U.S. government paperwork is putting the lives of asylum seekers at risk.
The software industry may have finally found the real mass market "killer app": programs that encourage the realistic dispatching of defenseless game, fish, and fowl.
On a show floor full of first-person shooters and real-time strategy games, GT Interactive's Deer Hunter was the surprise success story of this year's Electronic Entertainment Expo in Atlanta. The $20 package, developed for a reported $100,000, has sold nearly 1 million copies since it was introduced eight months ago.
Much of Deer Hunter's runaway success is directly attributable to mass merchant Wal-Mart, which had the right target audience and an exclusive on sales of the program for its first three months—probably bundling each copy with a pickup truck and gun rack. Still, it's tempting to speculate how much further copycats could carry this trend: For vegetarians and picky 8-year-old eaters, how about Brussels Sprouts Hunter-Gatherer? Or Hunter Hunter for animal-rights activists?
Yet imitators who jump on the carrion wagon may miss what's likely one of the major underlying reason for Deer Hunter's appeal. It's not that it provides a socially acceptable—or at least more private—way for hunters to enrage vegans. It's that Deer Hunter is, perhaps literally, brain-dead simple entertainment. Just point and shoot.
Deer Hunter, despite its fascination with carnivore behavior, has a lot in common with games such as Tetris and Frogger. Like them, it requires no reading of a complicated manual or learning of a complex strategy and point system. These are games for "casual" gamers; they can be picked up, played almost immediately, and put away without much concern about wasting 100 hours of continuous time at a keyboard to reach a goal. Deer Hunter's popularity may be less a reflection of venison lust than the demand by the mass market for computer games understandable by the masses.
Hard-core gamers will always get their sophisticated, cutting-edge strategy and role-playing adventure games. But as the success of their simpler cousins shows, the much bigger market is in games for normal people.
Hopped up
One of the most publicized games at last month's Electronic Entertainment Expo in Atlanta was Space Bunnies Must Die!, a 3-D adventure game in which the player is gun-wielding Allison Huxter. Your mission: Save your country-singer sister from evil space bunnies by blasting them and gathering 10 radioactive carrots. Along the way you find music CDs of country songs left by your sister (playing them mesmerizes the bunnies and makes them easy targets), and gift-wrapped packages (opening them provides for dramatic clothing changes), reflecting the title's B-movie sense of humor. When asked about obvious physical similarities between the well-endowed Huxter and Lara Croft, heroine of the somewhat similar and best-selling Tomb Raider series from Eidos, Space Bunnies developers said it should be clear that Croft is an aristocratic British archaeologist and Huxter is a truck stop waitress. I suspect the only difference most teen-age boys will notice is that Croft has a ponytail and Huxter has pigtails.
Nevertheless, promotion of the September release is something of a change of strategy for publisher Ripcord Games and its parent Panasonic Interactive Media, criticized last E3 for their hard push behind the very bloody, and ultimately unsuccessful, shooting game Postal. Perhaps they reasoned that if violence doesn't sell, sex might.
Overse3n
The recent E3 provided a peek at several products worth waiting for among the estimated 1,600 new titles on the trade show floor.
Casual gamers will appreciate Hasbro Interactive's October release of Centipede, a three-dimensional and very playable update of the addictive arcade classic. Those with more patience will be rewarded next March by Prince of Persia 3D, a stunning and fluid sequel to Prince of Persia, the swordplay action/adventure game from Broderbund's Red Orb Entertainment division.
And adding to an animated stuffed-toy heap that soon will include multimedia products based on Marc Brown's Arthur and Sesame Street's Big Bird is My Interactive Pooh from Mattel Media, due in September for about $100 with transmitter and software. The 15-inch-high plush Winnie the Pooh has silicon instead of fluff for brains and can remember and mouth up to six children's names as the kids and Pooh interact with the included PC software. It's quite cute, but unlike Microsoft ActiMates Barney, not drop-kickably so.
Information on Deer Hunter
http://www.sunstorm.net/products/
windows_value/deer_hunter/index.htm
The Arthur cartoon page
http://www.pbs.org/wgbh/pages/arthur/