Case in point: Gamecrush.com, the soon-to-be-launched online social utility that gives Xbox users a respite from the sausage-fest that is the online gaming community.
Users can have one of the site's 1200 "Playdates" join them for a 10 minute round of Xbox Live. Or six minutes of facetime (via videochat), during which they can play an online flash game, or do whatever people do after they've paid for the attention of a scantily clad woman.You might be wondering at this point how the site managed to attract 1200 female users. The answer: they get paid, of course. Sixty percent of the proceeds from each session goes to the Playdates themselves. Following each match, users rate them based on "hotness, gaming skill, and flirtiness," and are afterward ranked accordingly.
Of course, whether Gamecrush will ultimately be successful is dependent on how much the average gamer is want for female interaction. At $8.25 per session, plus tax and fees, that's a hefty price to pay for the kind of satisfaction that can be gotten elsewhere on the net, and for free.