
Matt Bors
"Hard lock!"
Twenty-five-year-old Adam Theuret hears the call and comes running. Another Xbox 360 has just crashed.
A new update to Microsoft's 11-million-selling video game system is about to go live, and it's being tried out first by a roomful of $8.25-an-hour minions. Outfitted at each desk with a flat-screen TV and three Xbox 360 consoles, the testers are checking that Xbox 360's latest boredom-eradicating features—which enable you to fast-forward through movies before they've finished downloading, and chat with your friends via MSN instant messenger while you download free game samples—can be installed and used without the system freezing or crashing. So far, it's touch and go.
Days from now, every Xbox 360 user will be prompted to install the new upgrade when they boot up their machines. But the testers have to do it first, downloading the software, then performing the new tasks, over and over, on several units of each variation of the console: Those sold in North America, the European Union, Japan, and "Rest of Asia" all differ.
Each row of testers has a designated "lead," who manages the team and copies down the data: IP addresses, software version, serial numbers. The star of the leads is Theuret, a man of unerring precision and efficiency, clad in a black T-shirt with dates of the VMC WORLD TOUR listed on the back. VMC isn't a band, though; it's our employer, the company Microsoft has hired to check the Xbox 360 upgrade for bugs.
The process is both grueling and, from the evidence, ineffectual; last week, Microsoft announced that the "failure rate" of its Xbox 360—which some Web sites have pegged as high as 30 percent—was "unacceptable." The company said it was extending its warranty on the machine from one to three years and will take a billion-dollar hit to cover the mess.
Countless cords are plugged and unplugged. Every few minutes, someone else yells "Hard lock!" as a Microsoft executive and a few leads come running over to assess the situation.
In each row, the nine others—myself included, each of us working since 7:30 a.m.—have no choice but to sit and silently assess the chaos. A guy sitting next to me fiddles with his controller, feeling, as we all do, a mildly suicidal mixture of boredom and panic, and then sheepishly asks: "Are we going to get to play today?"
Not today, my friend.
The "dream job" of being a video game tester may sound like a way to get paid for doing exactly what you'd choose to do in the middle of the afternoon on your own living-room sofa, but the reality is very different. To find out how different, I spent a couple of weeks at Volt, a Redmond company that is the country's largest independent video game tester. Hundreds of testers work at Nintendo and Microsoft during crunch times. More than 50 smaller Seattle-area video game developers—like Surreal, Valve, and Zipper—employ anywhere from five to 20 testers each. But when it's time to contract out some of the most grunt-worthy testing tasks, companies call Volt.
After responding to a help-wanted ad on the Web, I received a call within an hour.
"It says that you're a passionate female gamer," my recruiter began.
My interview consisted of a few questions: What kinds of games do I play? On what kind of system? Can I prove that I'm legally allowed to work in the U.S.? Can I get there on time? The recruiter then started giving me directions.
"Do I have an interview?" I ask.
"That was the interview."
Volt's contract employees—a term meaning, roughly, "no guarantees, no benefits"—pick up their shifts by calling an employment hot line at 2 p.m. If you're selected for a shift, you get an automated confirmation call back that night. Which I did.
I show up at 7:30 a.m. the next day. Volt sits across the street from a golf course on Willows Road in a desolate area in Redmond. Volt's parent company was founded in New York in 1950 as Volt Technical Services, publishing technical manuals during the Korean War. Known today as Volt Information Sciences, it has more than 300 offices around the world and is in the business of temporary staffing, yellow-pages publishing, and information systems. (Its Redmond-based tech consulting unit is called VMC; hence the T-shirt.) Volt's stock has taken a beating this year as its profits have fallen.
In the testers' area of the parking lot, one car has a door attached with duct tape and willpower alone. A few guys in their early 20s, wearing black, are smoking near the entrance. On a counter in the cafeteria sits a row of sign-up sheets, each for a different lab, or workroom, upstairs. I enter and look for a sign-up sheet with my name on it, without success.
"Sorry," chirps one of the receptionists, after telling me that, despite confirming my shift the night before, I'm not working after all. "Maybe get here a little earlier next time?"
My shift has already been taken by someone who wasn't on the schedule, but who came in and signed his name on the "Bullpen" sheet, a kind of day-laborer list.
"It's literally like the 'shape-up' that they used to do at the dock," says Marcus Courtney, president of the Washington Alliance of Technology Workers (WashTech). He's referring to an early-20th-century way of hiring longshore workers and deckhands. "You go there, and you kind of hang around, and they say, 'All right, we need five guys to help unload this ship—you, you, you, you, and you. The rest of you come back tomorrow.' It's not any different." Courtney, a former Microsoft employee, has been working on organizing groups like video game testers for almost a decade.





















Reader Comments
Helps me understand more why a friend of mine tests in Montreal for another company. Thanks for a great article!
I worked at Volt for nearly 4 months, and felt the same way as you. Only reason I worked there for so long is about halfway through my roommate started working there, so I got free rides.
I'll never work for Volt (as a QA tester atleast) again. Highly doubt i'd do it for any other company either. I know exactly how you felt!
Keep writing!
Kinda puts me off the game tester career line though..
I though the comment about the length by "Kevin" was amusing, he seems like an ideal candidate for a tester...
Now where is my can of Red Bull at?
Magic the Gathering is a Trading Card Game, not an RPG. Also the 20 sided die is commonly used to keep track of life points to everyone reading it from Digg.
Your interviews/quotes were really well chosen and show you that you can succeed, little chance as there might be.
I always thought that game testing would be like this, however, and I've stayed clear of it; thank you for confirming my fears.
Game Testing sounds like fun, although the hours do look too much, i only get up at 8:10 in the morning.So i will probably gief game testing a miss on my life so it will never be a mrs....
Anyways
just for the fan boys out there PS3 > Xbox360 > Wii. You know it is true!
'Tis better to get a true job in gaming such as coding or art rather than this nonsense. This is temp work, and unless you're financially independent like Thereut, it's not worth your time.
A few things you should know, we all spoke of you at work once the article was printed. There were strong words, and ideas of sueing you were braught up, then something about Microsoft's Ninja Lawyers will crash through your sunroof and hand you a sapina. or court order.. however you spell it.
But as your article was not allowed on premesis, because it would demoralize, or outrage many of the testers, we had to go home and read it. Recently I googled your name to see any updates, this article is still at the top. Seems like you've made quite a ripple in the gaming industry. But I think you were mistaken on many aspects of what is really happening.
You were temporary testing status during a dashboard update. These system updates are usually 2 week projects requiring hundreds of testers for monotonous crap. I myself have been in many of them, but after I had shown the staff my potential I rose to a higher status, and took on a core position.
core- is full time 40 hour weeks. Pre-scheduled no calling, no sign up sheets. usually involving a pay raise, to possibly 10 an hour. or 12 even. After I hit core functional, which would be like what people think testing is from "Grandma's Boy". I began getting more offers from other development companies, wanting me to test for 15 an hour. But my commute was impossible. I lived in federal way, they were in seattle, my carpool went to renton. Just couldn't work. Plus I was feeling a loyalty to volt, because of their assistance to getting me the job I wanted, and my success as a person.
You were in the trenches of testing, where only the unmotivated, moronic, or the underestimated are sitting. A friend of mine was stuck in Hardware testing because of some issue he had a year and a half ago. we call it "Blacklisting" it's really a myth, but basically he was too good in hardware testing, they didn't want to lose him. It was not until I turned down a core position by saying, if you want me, you have to take him as well. He was my roomate, and I couldn't bare the tension of me getting a position when he had a year + in experience on me. So they gave him a spot as well, and hired bothe of us.
After that he has done well, and we stay in touch regularly.
Karla, what you need to understand about this industry is, intelligent, and witty thinkers like myself are misjudged and misunderstood. I have kept many a job, and was once in the Military, but my professionalism, and the "GAME" people play in life, was so sickening to me, I made too many enemies to stay for very long. But not at VMC. Here I could be liesurely, I could be a goofball. But I chose not to be. I chose to be fun, entertaining, and light hearted, while keeping a sense of responsibility for my actions, and being a professional with a job you say is simple and easy to get. "easy to lose" "turnover rate is huge" i believe Adam theuret claimed. He's right, only the people who understand what this is about and have a passion for gaming can last here.
You call us addicts, I call us Passionate Gamers, who are tired of sitting on a couch saying "Oh My God, another BUG! who is missing this stuff? "
instead we say, enough is enough, I'm going to make an impact, a difference, I'm going to find that glitch before someone else does.
That is why we test for low pay, and low respect, because even though it is a fun atmosphere, those who find the real reason for this job, assend to great accomplishments.
Do your research, I've said enough.
I always wonder what it would be like to test games. I'am sure this isn't the only refference to look at if I wanted to become a *gunnie pig* for new cool video games. :D You might as well call that Q/A testing at Volt a temp job straight up. ^_^ I have worked for many differn't temp jobs and knowing that hell, u well never work on the some job twice is right but u get paid on the spot usual. If game testing at home, :P sense the internet is so vastly full of Scams and Non-scam job guides then it might be possible for me to test games at home successfully with pay and without all the stress involved. ^_^ However if that does not work out for me then I might aswell...LOL with my basic computer knowledge get certified in A+,A++ or C++ or networking and make way more money @ that career path then testing video games 24/7. Its all what technology can bring you. =P Sadly I do wish to find a job in MMORPGs I play online games like no other xD, ones with good graphics engines, python strings, ect..xD I do believe online-mmo games are the latest hype of gaming addiction!!!!