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Testing Video Games Can't Possibly Be Harder Than an Afternoon With Xbox, Right?

If the main qualification for this job is a love of games, there will never be a shortage of readily available workers.

By Karla Starr

July 11, 2007

Matt Bors

"Hard lock!"

Twenty-five-year-old Adam Theuret hears the call and comes running. Another Xbox 360 has just crashed.

A new update to Microsoft's 11-million-selling video game system is about to go live, and it's being tried out first by a roomful of $8.25-an-hour minions. Outfitted at each desk with a flat-screen TV and three Xbox 360 consoles, the testers are checking that Xbox 360's latest boredom-eradicating features—which enable you to fast-forward through movies before they've finished downloading, and chat with your friends via MSN instant messenger while you download free game samples—can be installed and used without the system freezing or crashing. So far, it's touch and go.

Days from now, every Xbox 360 user will be prompted to install the new upgrade when they boot up their machines. But the testers have to do it first, downloading the software, then performing the new tasks, over and over, on several units of each variation of the console: Those sold in North America, the European Union, Japan, and "Rest of Asia" all differ.

Each row of testers has a designated "lead," who manages the team and copies down the data: IP addresses, software version, serial numbers. The star of the leads is Theuret, a man of unerring precision and efficiency, clad in a black T-shirt with dates of the VMC WORLD TOUR listed on the back. VMC isn't a band, though; it's our employer, the company Microsoft has hired to check the Xbox 360 upgrade for bugs.

The process is both grueling and, from the evidence, ineffectual; last week, Microsoft announced that the "failure rate" of its Xbox 360—which some Web sites have pegged as high as 30 percent—was "unacceptable." The company said it was extending its warranty on the machine from one to three years and will take a billion-dollar hit to cover the mess.

Countless cords are plugged and unplugged. Every few minutes, someone else yells "Hard lock!" as a Microsoft executive and a few leads come running over to assess the situation.

In each row, the nine others—myself included, each of us working since 7:30 a.m.—have no choice but to sit and silently assess the chaos. A guy sitting next to me fiddles with his controller, feeling, as we all do, a mildly suicidal mixture of boredom and panic, and then sheepishly asks: "Are we going to get to play today?"

Not today, my friend.

The "dream job" of being a video game tester may sound like a way to get paid for doing exactly what you'd choose to do in the middle of the afternoon on your own living-room sofa, but the reality is very different. To find out how different, I spent a couple of weeks at Volt, a Redmond company that is the country's largest independent video game tester. Hundreds of testers work at Nintendo and Microsoft during crunch times. More than 50 smaller Seattle-area video game developers—like Surreal, Valve, and Zipper—employ anywhere from five to 20 testers each. But when it's time to contract out some of the most grunt-worthy testing tasks, companies call Volt.

After responding to a help-wanted ad on the Web, I received a call within an hour.

"It says that you're a passionate female gamer," my recruiter began.

My interview consisted of a few questions: What kinds of games do I play? On what kind of system? Can I prove that I'm legally allowed to work in the U.S.? Can I get there on time? The recruiter then started giving me directions.

"Do I have an interview?" I ask.

"That was the interview."

Volt's contract employees—a term meaning, roughly, "no guarantees, no benefits"—pick up their shifts by calling an employment hot line at 2 p.m. If you're selected for a shift, you get an automated confirmation call back that night. Which I did.

I show up at 7:30 a.m. the next day. Volt sits across the street from a golf course on Willows Road in a desolate area in Redmond. Volt's parent company was founded in New York in 1950 as Volt Technical Services, publishing technical manuals during the Korean War. Known today as Volt Information Sciences, it has more than 300 offices around the world and is in the business of temporary staffing, yellow-pages publishing, and information systems. (Its Redmond-based tech consulting unit is called VMC; hence the T-shirt.) Volt's stock has taken a beating this year as its profits have fallen.

In the testers' area of the parking lot, one car has a door attached with duct tape and willpower alone. A few guys in their early 20s, wearing black, are smoking near the entrance. On a counter in the cafeteria sits a row of sign-up sheets, each for a different lab, or workroom, upstairs. I enter and look for a sign-up sheet with my name on it, without success.

"Sorry," chirps one of the receptionists, after telling me that, despite confirming my shift the night before, I'm not working after all. "Maybe get here a little earlier next time?"

My shift has already been taken by someone who wasn't on the schedule, but who came in and signed his name on the "Bullpen" sheet, a kind of day-laborer list.

"It's literally like the 'shape-up' that they used to do at the dock," says Marcus Courtney, president of the Washington Alliance of Technology Workers (WashTech). He's referring to an early-20th-century way of hiring longshore workers and deckhands. "You go there, and you kind of hang around, and they say, 'All right, we need five guys to help unload this ship—you, you, you, you, and you. The rest of you come back tomorrow.' It's not any different." Courtney, a former Microsoft employee, has been working on organizing groups like video game testers for almost a decade.

Comments (44)

Reader Comments

1. Comment by Ronny — January 09, 2008 @ 5:32PM
So what do you think about game testing sites like this hgttp://www.only4gamers.com ? Seems like a good way to make money but not sure.
2. Comment by churro — January 20, 2008 @ 1:11AM
damn, you guys are dorks. Who the fuck is adam theuret, man That would be awesome to cash out some patents at 22 haha.
3. Comment by Kevin — January 21, 2008 @ 9:29AM
Great article, but I stopped reading halfway down. Please take a "writing for the web" class and learn to keep your articles more concise!
4. Comment by Charles Cerol — January 21, 2008 @ 9:36AM
Magic The Gathering isn't played with a 20 side die nor is an RPG. They we're playing Dungeons & Dragons.
5. Comment by Dan — January 21, 2008 @ 9:37AM
Jobs like this suck. They are a dime a dozen and full of punks wearing all black that think they are the shit.
6. Comment by BeeGee — January 21, 2008 @ 10:24AM
Heya, unlike some people on the net who have no patience, I do quite enjoy a nice long article. Especially one about such an interesting subject. While we all are naturally curious/skeptical about a 'job' where you just get to play video games all day, this gives us some of the ups and downs of it.

Helps me understand more why a friend of mine tests in Montreal for another company. Thanks for a great article!
7. Comment by JohnnyFive — January 21, 2008 @ 10:29AM
I enjoyed your article also.

I worked at Volt for nearly 4 months, and felt the same way as you. Only reason I worked there for so long is about halfway through my roommate started working there, so I got free rides.

I'll never work for Volt (as a QA tester atleast) again. Highly doubt i'd do it for any other company either. I know exactly how you felt!

Keep writing!
8. Comment by Kevin — January 21, 2008 @ 10:34AM
Just a heads up: Magic is not an RPG.
9. Comment by bob — January 21, 2008 @ 10:45AM
good read a little on the depressing side
10. Comment by Fraser — January 21, 2008 @ 10:53AM
Excellent article, probably the first long article I've actually read 'til the end.
Kinda puts me off the game tester career line though..
11. Comment by Marc — January 21, 2008 @ 11:05AM
Excellently written Karla. You've given us a very clear look into the video game QA industry that has previously only been whispered about. Keep it up!
12. Comment by Danny — January 21, 2008 @ 11:53AM
Microsoft is the suckiest bunch of sucks that ever sucked... and that Theuret guy sounds like a total douchebag! Keep up the "writing" kstarr, you may even pass junior high school one day.
13. Comment by Benjamizzle — January 21, 2008 @ 1:13PM
I enjoyed your article, interesting and provided an insight into the glitz and glamour of the computer game testing industry haha.

I though the comment about the length by "Kevin" was amusing, he seems like an ideal candidate for a tester...

Now where is my can of Red Bull at?
14. Comment by Steven — January 21, 2008 @ 1:57PM
@Ronny: only4gamers.com looks like a scam. Half the links don't work and you have to pay ~$40 to join. Better information can be found from Sloperama's FAQs (Google) and also he warns of other similar scam sites.

Magic the Gathering is a Trading Card Game, not an RPG. Also the 20 sided die is commonly used to keep track of life points to everyone reading it from Digg.
15. Comment by Tim — January 21, 2008 @ 3:44PM
A search for Adam Theuret in the USPTO brings up no patents in his name... you did fact check his claims, didn't you?
16. Comment by Adam Nofsinger — January 21, 2008 @ 9:02PM
He probably sold his patents to a company if he "cashed out". Otherwise he would be collecting royalties.
17. Comment by CK — January 21, 2008 @ 9:28PM
While this article may be representative of some testing houses, it is not this way at all of them. I worked at a publisher in QA for 4 years and had an absolute blast. True, it is hard work and sometimes you are forced to play games you aren't interested in. If you want to end up making games for a living, this is where most start. Working as a game developer is very hard work, but incredibly rewarding. I wouldn't trade it for anything...
18. Comment by emily — January 22, 2008 @ 2:50AM
You've never played any video game for 8 hours in a row? Why are you game testing?
19. Comment by Maurice — January 22, 2008 @ 7:13AM
You guys are cool
20. Comment by Matthew — January 22, 2008 @ 8:05AM
I sadly have played multiple games for longer periods than 8 hours, sometimes over 14 hours: WoW, COD4, Vanguard, CS-Source, etc. I don't see how you can consider yourselves "Gamers" when you've never sat down on your computer or ps3 all day and beat a new career on halo 3 or beaten all the difficulties on guitar hero 3. I personally don't think 24 hours would be a long extension period as long as you were actually playing the game and not just clocking console times turning it on and off. But just some food for thought if this article inspired you to get into the QA line of work, if you don't already find your weekends consisting of you in your room all day with hot pockets and mountain dew cans piled sky high, this definitely is not the industry for you.
21. Comment by nick — January 22, 2008 @ 8:36AM
thats funny. i played golf at willow golf course once. hehe.
22. Comment by Anonymous — January 22, 2008 @ 9:39AM
tl;dr
23. Comment by Dan — January 22, 2008 @ 4:41PM
I wanted to say that this is a very well written article which should, if you could, be published as a feature. It has the wide audience to do so whilst going quite deep into the subject matter.
Your interviews/quotes were really well chosen and show you that you can succeed, little chance as there might be.
I always thought that game testing would be like this, however, and I've stayed clear of it; thank you for confirming my fears.
24. Comment by Syn311 — January 23, 2008 @ 2:01AM
Good article, like some people have said this is my first long article i have read, but this is however my first article too which i read by myself without my mother reading it to me before i go to bed....

Game Testing sounds like fun, although the hours do look too much, i only get up at 8:10 in the morning.So i will probably gief game testing a miss on my life so it will never be a mrs....

Anyways
just for the fan boys out there PS3 > Xbox360 > Wii. You know it is true!
25. Comment by Patrick — January 23, 2008 @ 9:44AM
Just to re-iterate, Magic: the Gathering is not an RPG. Although as a note to Charles Cerol, d20 are a standard HP counter, so it isn't totally incorrect.
26. Comment by J — January 25, 2008 @ 6:22PM
This job sounds absolutely brutal (if it's not a game that's enjoyable, to be played).

'Tis better to get a true job in gaming such as coding or art rather than this nonsense. This is temp work, and unless you're financially independent like Thereut, it's not worth your time.
27. Comment by walter rayburn — January 26, 2008 @ 6:57AM
this looks like a fun job
28. Comment by walter rayburn — January 26, 2008 @ 6:59AM
the article is a bit much.
29. Comment by dmac — January 26, 2008 @ 4:48PM
loved the article and well written. I wish i was there to lay down a beating on rainbow though
30. Comment by Blake — February 03, 2008 @ 11:07PM
Sounds like I need to get some ovaries... where do i apply
31. Comment by bob — February 05, 2008 @ 7:54PM
does any one reallu give a damn about the nerds playing magic or dragons and dungeons
32. Comment by matt timmy — February 06, 2008 @ 10:16AM
to be a video game tester
33. Comment by bob — February 15, 2008 @ 6:36AM
long article... but i think its interesting enough i personally am looking for a job in game testing. and about the magic the gathering? i didnt know u used 20 sided dice... i always used paper
34. Comment by cody sanders — February 15, 2008 @ 12:36PM
i have hade two xboxes and both of them had the red ring of death with in the first week i dont se why they cant make a good xbox because it is getting tired of paying 500$ for each xbox i have had
35. Comment by Sean — February 25, 2008 @ 8:15AM
Are you dumb, the red rings are insured my microsoft, i've had it happen once and they repaired for free and even gave me a free years subscription to xbox live.
36. Comment by susie williamson — February 25, 2008 @ 2:32PM
my partner loves video games and is looking for a career in game testing as he loves playing games and is always up for a challenge. How would he go about getting started in this particular region?
37. Comment by kacey bell — March 15, 2008 @ 10:26AM
i love to play games i play 12 to 14 hrs a day
38. Comment by Anonymous — March 31, 2008 @ 7:50AM
Well, I was QA for volt for more than a year. I would still be working there to this day, but I moved to gig-harbor with my wife.

A few things you should know, we all spoke of you at work once the article was printed. There were strong words, and ideas of sueing you were braught up, then something about Microsoft's Ninja Lawyers will crash through your sunroof and hand you a sapina. or court order.. however you spell it.

But as your article was not allowed on premesis, because it would demoralize, or outrage many of the testers, we had to go home and read it. Recently I googled your name to see any updates, this article is still at the top. Seems like you've made quite a ripple in the gaming industry. But I think you were mistaken on many aspects of what is really happening.

You were temporary testing status during a dashboard update. These system updates are usually 2 week projects requiring hundreds of testers for monotonous crap. I myself have been in many of them, but after I had shown the staff my potential I rose to a higher status, and took on a core position.

core- is full time 40 hour weeks. Pre-scheduled no calling, no sign up sheets. usually involving a pay raise, to possibly 10 an hour. or 12 even. After I hit core functional, which would be like what people think testing is from "Grandma's Boy". I began getting more offers from other development companies, wanting me to test for 15 an hour. But my commute was impossible. I lived in federal way, they were in seattle, my carpool went to renton. Just couldn't work. Plus I was feeling a loyalty to volt, because of their assistance to getting me the job I wanted, and my success as a person.

You were in the trenches of testing, where only the unmotivated, moronic, or the underestimated are sitting. A friend of mine was stuck in Hardware testing because of some issue he had a year and a half ago. we call it "Blacklisting" it's really a myth, but basically he was too good in hardware testing, they didn't want to lose him. It was not until I turned down a core position by saying, if you want me, you have to take him as well. He was my roomate, and I couldn't bare the tension of me getting a position when he had a year + in experience on me. So they gave him a spot as well, and hired bothe of us.

After that he has done well, and we stay in touch regularly.

Karla, what you need to understand about this industry is, intelligent, and witty thinkers like myself are misjudged and misunderstood. I have kept many a job, and was once in the Military, but my professionalism, and the "GAME" people play in life, was so sickening to me, I made too many enemies to stay for very long. But not at VMC. Here I could be liesurely, I could be a goofball. But I chose not to be. I chose to be fun, entertaining, and light hearted, while keeping a sense of responsibility for my actions, and being a professional with a job you say is simple and easy to get. "easy to lose" "turnover rate is huge" i believe Adam theuret claimed. He's right, only the people who understand what this is about and have a passion for gaming can last here.

You call us addicts, I call us Passionate Gamers, who are tired of sitting on a couch saying "Oh My God, another BUG! who is missing this stuff? "
instead we say, enough is enough, I'm going to make an impact, a difference, I'm going to find that glitch before someone else does.

That is why we test for low pay, and low respect, because even though it is a fun atmosphere, those who find the real reason for this job, assend to great accomplishments.

Do your research, I've said enough.
39. Comment by kurtis keller — April 06, 2008 @ 5:02PM
I hope I can get a job because i love playing the latest video games for xbox 360 and Wii.
40. Comment by nathan — April 11, 2008 @ 2:22AM
well karla i was wondering i soon will be 18 and was wondering iff you could help me get into the gaming industry please contact me with an answer either way nate_5890@yahoo.com. i am a very passionate game and would work for littl or no pay pleas just help me get started
41. Comment by ian anderson — April 11, 2008 @ 8:38AM
Me and my friend Chris want to be video game testers, and designers. We want to know how much money do we need to be one, how old do we have to be to be one, and do we have to go to college.
42. Comment by Sean — April 11, 2008 @ 9:46AM
Well I liked the story even if it was a spoof. :)
I always wonder what it would be like to test games. I'am sure this isn't the only refference to look at if I wanted to become a *gunnie pig* for new cool video games. :D You might as well call that Q/A testing at Volt a temp job straight up. ^_^ I have worked for many differn't temp jobs and knowing that hell, u well never work on the some job twice is right but u get paid on the spot usual. If game testing at home, :P sense the internet is so vastly full of Scams and Non-scam job guides then it might be possible for me to test games at home successfully with pay and without all the stress involved. ^_^ However if that does not work out for me then I might aswell...LOL with my basic computer knowledge get certified in A+,A++ or C++ or networking and make way more money @ that career path then testing video games 24/7. Its all what technology can bring you. =P Sadly I do wish to find a job in MMORPGs I play online games like no other xD, ones with good graphics engines, python strings, ect..xD I do believe online-mmo games are the latest hype of gaming addiction!!!!
43. Comment by Nikki — April 21, 2008 @ 5:33PM
Ready to get started
44. Comment by joey — May 02, 2008 @ 12:29AM
trying to find a site that is not a scam

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